#pragma once
#if defined(WIN32) || defined(_WIN32) || defined(WIN64)
#define FORCE_INLINE __forceinline
#else
#define FORCE_INLINE __attribute__((always_inline))
#endif

#include "Logger.h"
#include "Timing.h"
using namespace Utilities;

#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/rotate_vector.hpp>